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GI inside objects

polycounter lvl 11
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Spoon polycounter lvl 11
Hi guys,

I have an object within a semi transparent sphere.
The sphere seems to block all GI, so everything within it (the entire scene) is just black.
It's very clear if I have "Show voxels" on. As soon as I disable the big sphere everything is within, it looks fine.
Is there anything I can do to make GI run within objects as well?

I have 3 spheres surrounding the asset.
2 of them are using alpha cutout (the hexagonal shield grid) and they seem to work fine.
1 is a very subtle "add" supposed to add a fresnel showing the rest of the shield.
Setting it to "refraction" like the hexagons arent transparent enough to make the subtle rim I am after.

What can I do?


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