heres another realistic female model I am wrapping up. I think she looks better with the lighting turned off. I posted this a while ago with a different hair style, but I finally felt ready to put her into my portfolio with pig tails instead. Ive been trying to make something different in theme than miltary type stuff or chicks with giant boobs and swords.
I suppose I should move on to differenct subject matter though. These seem kinda boring compared to some of the stuff that comes out here.
I had a good ref for this one, just under 3 k tris, 1 512, 2 256 maps.
any C&C is most welcome.
cheers
Replies
And the hairline at the back of her head/neck shouldn't end in a strait line... hmm now that I think about it, the way the hair "flows" in that area is also not quite right acording to the way her pigtails are build.
Other than that... her butt is very 'realistic'
Ahh two more things:
1. the upper part of the ear needs more depth.
2. she shouldn't use that much purple eye make-up
But I like the rest of her
JK- Do you mean I should add more paint depth or actually model a depression on there? Should the end of the part be to one side instead of in the center?
I see what you mean about having the shape of the mesh flow with the hairline. I did the texture afterwards, thinking it would be symmetrical, but youre right, a slight bump to it would look better. Changing it now would be a lot more work though, urgh.
Asthane - Ive been procrastinating re painting the alpha, but I should probably give it another go. If I post the flats, could you critique those as well?
cheers
dabu
My next one is a playa themed fire spinner, a la Burning Man.
JK- Do you mean I should add more paint depth or actually model a depression on there?
[/ QUOTE ]
We are talking about the ear, right? I guess painting more depth will be ok.
I do think that this model looks a little bug-eyed. The tops of her eyelids need to come down farther onto her irises, and that will make her look more relaxed. There's actually a huge range of expression that you can create just with the variance of the upper eyelids.
Overall, I think that your skin needs more distinct variations. It needs some harder highlights and shadows. Places like the insides of her ears need lots more definition. I don't know if you're even finished with her ears yet, but it looks like just outlines at this stage. I'm with Asthane on the hair, too. You need more distinct shapes in the bangs especially. Definitely look to Ben Mathis's hair tutorial for some guidelines. But after that you will be more than kickin'!
Sweet stuff! Roll on!
/jzero
I guess theres a lot more room for improvement on this than I originally thought, so I plan on bringing it up to tits over the next few days. Here are the 3 texture files. I don't have a lot of room on the hair so it will be tricky to add more alphas. I may end up just redoing the hair and face as a new 512 map. Where do I find that hair tut you were referring to?
cheers
dabu
Oh, sorry, 'Ben Mathis' is Poop's Earth name.
Here's his hair tute. I think if you just hit your girl's hair with some of his highlights, it'll pop so much more. the hair looks good on the flats, but I think the definition is getting lost by the time the engine applies it to the model. Something you just have to compensate for, I guess.
/jzero
also tweaked her eyes. Not sure what to do about the ears though, painting textures from scratch is not my fort