3d rendered and Animated Custom Character Ether SwordsMen Took me some time to learn anatomy and design works to get this character modeled and textured started out with an Idea of a sketch and made this Render with a process, the work is very rough as this is a beginning render.https://youtu.be/XNk4uw5al-s
I've baked my model from High poly in SP, but it has weird artifacts of chamfer in edges.I've made UV seams in hard edges, but this didn't help. There should be Soft chamfer, but instead there is a weird hard and soft chamfer mix. There are some info about model in pinned photos: 1st photo: chamfer artifacts in SP 2nd:…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
My portfolio: haiqin.artstation.com I graduated high school and turned 18 a couple of months ago, but I'm still unsure of what I'm going to do to pursue a career as a 3D Character Artist, which is generally acknowledged as the most competitive position of all. My portfolio has been completely swapped out and polished, my…
Looking for character artist with strong sculpting skills. I need multiple custom characters (humanoid creatures), I have concept art ready for characters. All characters must support the Metahuman face rig. (MH body rig optional, but recommended) remote/freelance. starting as soon as possible. Send your portfolio with…
Project Name: Animalistic VR (The game is aimed to be stylized, cute, VR, and gruesome. The target audience is set for 17 and up) Roles Required: Stylized VFX Artist (1), and Stylized 3D Modeler character/weapons (0) Team Size: 6 Project Length: Short-Term Compensation: Fixed per task payment Responsibilities: VFX Artist -…
Hello, I'm creating a scene and I want to get my lighting to look nice before I proceed with the rest, but I can't get it right. I want to have subtle warm lights and some cool shadows. I edited a screenshot of my scene in Photoshop to get the look I want, but I'm unsure how to implement it in real-time. Photoshop edit of…
Hey, while texturing my last object a question come to my mind. How game studios approach to texturing. I mean, they are using texture libraries like Substance 3D Assets, or they are creating all of the textures, materials etc. from scratch by usage of Sampler (there come next question - are material artists are just…