Started working on this scene for my folio. I was going to do it as a non-game piece, but I think it'll be more challenging this way. The concept is by Tatsuyuki Tanaka, one of my favorite artists. For my version I think I'm going to go for a cartoony texture style similar to something like borderlands. Here's what I have…
A dagger and a sword came between me and this flower pot. So it's a smaller update then i hoped for but its a update never the less. This is a pretty early WIP shot. @suspectlogic - Thank you so much for your post. I like they way your hedges are looking. I think you are onto exactly what kind of method that i want to use.…
Hi Polycount, I am currently making a hip dancer/model character, Head/ body still to come. I am looking for some crit on the current outfit, which is based on popular clothing items and styles I found online in spring 2019. I have been trying to use detail normal tiling to increase fabric detail on the clothes which are…
Edit Hey all it's been a while since I've posted. But I'm back I'm aiming to do my best on this building exterior. I've been learning Substance Designer so any tips will be appreciated. I've been aiming to get my normal's done first. I'm still debating a whole lot of things such as destruction. Thinking decal normal maps…
THX guys. I really appreciate the feedback! It's amazing how motivating some love can be This time its just a minor update. I tried to follow Arsh's advice on the eyes and lips. However I did it very subtle to avoid a change in her character but it's noticable i think. And then I worked on the gun. With a…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Who doesn't like cheesy plays on names? If you don't, I'll flog you. Or I won't flog you. Depends on whether or not you'll enjoy it. Anyways, picture: Like I said, work in progress, so if you have any comments and critique within reason (e.g., "I believe the edges of the lips could be sharpened and some highlights could be…
Hi folks- here's a personal project I've been working on around school. It uses a ton of alpha planes, which I hear is a total performance killer in many engines... so any optimization tips on that front are welcome. high poly: low poly: wires (low poly): uv (low poly): http://bayimg.com/pajgJaABO I'm quite the newb in…
Hello. This is my first unreal engine project which i plan to post in my portfolio. Before i was doing only props, this is my 1st environment. Also a first project where i can learn unreal beside tutorials :) For now so far i have mostly 70% of models and from textures only foliage and cobblestone texture. If anything else…
Hey everyone I have been working on my final major project for my Masters in Game arts. Here is how the scene look right now with some of the references i have been using. I am open to any critiques that you guys may have upon the scene. Thank you!! the scene is mostly inspired from the amazing concept art from Marina…