Hello. This is my first unreal engine project which i plan to post in my portfolio. Before i was doing only props, this is my 1st environment. Also a first project where i can learn unreal beside tutorials
For now so far i have mostly 70% of models and from textures only foliage and cobblestone texture. If anything else has a texture then its just random smart material picked from substance painter just to see how the model look with it in unreal.
So basically im quite far from the end, but i work on it everyday and very hard.
Lightmaps are build with medium quality.
I post also my multi layer ground material , maybe someone will give me a tip about it. Because im not sure if my bump offset values are optimal for it ;P it also shines i think too much on the sun. .I think i might in the future go back to substance designer and change rougness little bit. I mixed it with same material but with dirt, with different variations.
The lighting is directional light + sun skylight.
I will place much more models here. There will be a restaurant on the first plan on the left, with chairs and tables. Behind it will be a cafe too, with some chairs and tables. On the right i plan to put one opened shop. Im not sure about the rest yet. I ll place more plants there. Mostly potted trees i think. And some other small assets, like bench , shop accesories, etc.
So yes, this is my 1st unreal scene and also my 1st environment. I hope it will not end as crap because of that, but im ready to put a lot of work to it, to polish it.
I will aprecciate any tips and critique with pleasure
material
some of the references , but i also used google street view a lot
Replies
i've added tree, ivy, a lot of models and tweaked little bit ligjhting.
Still a lot of to be done
This is still like a "level lighting preview" because buildings still have preview textures, most props still have preview textures too. What do u guys think? That lighting is better ? Any critique is welcome.
I also ofc added these fruit stands and the jewerly shop , but its emty yet. Im gonna make some models for till next update here
I also lowered cobblestone rougness so in that lighting it loooks better i think
About day scene ill have to light dark areas too.
Say what u like and dont like im opened to critique , even rough.
and day
Maybe to make it more obvious you can have entire groups of tile like shifted around and pieces rotated out of their grooves, maybe some tile even completely kicked off from tourists walking through the alleyway. It might add some of that age and antique that you're looking for. Much like you have those groups of paint chipped off from the walls. Your attention to detail is really paying off!!
If someone has ANY critique for for this scene - i will take it. Please say whatever u think. I want to get better and i want to make scene better too. If u like it or not, please say what u think
I'd love to see a bit of variation in your nighttime lighting colors. I think some color grading would also reduce the contrast and soften those deep black shadows.
Quick paintover:
The multicolor graffiti you have is more American style. Italian graffiti tends to be single color spray paint, from what I remember.
Keep it up, looking great!
If u have antything positive/negative to say about my scene, dont hesitate i appreciaty all opinions
Its all about becoming better
Aside from that, this looks great
Im sure i could still improve a lot. But it took me so far too long. And i feel like it is allready quite good. Time to jump on the new scene!
https://www.artstation.com/artwork/nQ9G5e