Hello. This is my first unreal engine project which i plan to post in my portfolio. Before i was doing only props, this is my 1st environment. Also a first project where i can learn unreal beside tutorials
For now so far i have mostly 70% of models and from textures only foliage and cobblestone texture. If anything else has a texture then its just random smart material picked from substance painter just to see how the model look with it in unreal.
So basically im quite far from the end, but i work on it everyday and very hard.
Lightmaps are build with medium quality.
I post also my multi layer ground material , maybe someone will give me a tip about it. Because im not sure if my bump offset values are optimal for it ;P it also shines i think too much on the sun. .I think i might in the future go back to substance designer and change rougness little bit. I mixed it with same material but with dirt, with different variations.
The lighting is directional light + sun skylight.
I will place much more models here. There will be a restaurant on the first plan on the left, with chairs and tables. Behind it will be a cafe too, with some chairs and tables. On the right i plan to put one opened shop. Im not sure about the rest yet. I ll place more plants there. Mostly potted trees i think. And some other small assets, like bench , shop accesories, etc.
So yes, this is my 1st unreal scene and also my 1st environment. I hope it will not end as crap because of that, but im ready to put a lot of work to it, to polish it.
I will aprecciate any tips and critique with pleasure
some of the references , but i also used google street view a lot