First off thanks for your time, I hope someone knows what the solution to this is I would be very grateful. Okay I have an elaborate overhead lamp. What I'm trying to do is create light rays using a static mesh/model that has a light ray alpha texture on it. I've seen this done in some of the maps that shipped with UT2004…
I met a traveler on a green foreign forum page He seems to learn a
lot through his experience and age My hat is off for
any wisdom to be spare. End even no need for any goat sacrifices as a fare for gods to please
them in my sake , to be awake and drive beyond
what lurking evil might be there. At first it might pretending…
Hi folks, I tried to post in the original thread but it seems to have expired. http://www.polycount.com/forum/showthread.php?t=77539&highlight=modular+problem+seam I have a question though if anyone can help. It seems that the thread essentially boils down to (I think): use planes instead of cubes for tiles. I came to this…
So I have a scene that is dynamically lit, but the few static meshes that I have in the scene seem to have artefacts: 1. Tabletop seems to be just one block of shadow - the mesh normals are pointing in the right direction, UVs seem to be ok, making the material double sided had no effect. The assets are sitting under a…
I am a Zbrush beginner. I was trying to make a fish like the one in the picture, but I can't seem to get it right. Can you guys make this fish? I made an 8 minute video of me making it. I would be happy if you could give me feedback on it. https://youtu.be/u0UtEH-gQ5U
Hey guys. This seems like a very simple operation, but I can't seem to figure out what to do. I'm building a scene in which I need very harsh shadows, but I started with one of the stock UDK templates just to get some basic lighting in so I could make sure my assets were working. The issue is that now I cannot get right of…
Hello, I was recently modeling but my lighting or material has messed up, possibly by me accidentally pressing a random hotkey, but my entire model now looks gray muddy washed out. I have been using zbro-modeling clay shader and have never changed off of it. I also have not messed with the default light menu. Does anyone…
In a game environment, if you want the directional and in-directional light show up properly in the normals you need to store color and intensity together for each direction. (3 per surface) If you separate them (2 per surface) you will get the intensity of the incoming light displayed correctly, but the color will be…
My name is Jeffy Zachariah and I'm a level designer with nearly 5 years of experience with the Unreal Engine. I specialize in level design, scene building and lighting. My Specialties include: - Preparing map layouts on 2D - Level scripting- Building levels in the editor with existing meshes and lighting the scene with…