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zbrush lighting issue

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yuuva vertex
Hello, I was recently modeling but my lighting or material has messed up, possibly by me accidentally pressing a random hotkey, but my entire model now looks gray muddy washed out. I have been using zbro-modeling clay shader and have never changed off of it. I also have not messed with the default light menu. Does anyone have any ideas? On the left is how it currently looks, on the right is how it looked before this happened. Is there some option that turns off shadows/ao in the viewport or something? BPR works fine, it's just the realtime viewport

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