First off thanks for your time, I hope someone knows what the solution to this is I would be very grateful. Okay I have an elaborate overhead lamp. What I'm trying to do is create light rays using a static mesh/model that has a light ray alpha texture on it. I've seen this done in some of the maps that shipped with UT2004 so I know it works. I have set all the collision properties to False and have the Light Ray model set to be unlit and set cast shadows to False. Everything is fine and it shows light rays coming from my overhead lamp except when I fire a weapon into it the model blocks the weapon effect or projectile and shows the outline of the model which is a really ugly thing to see. Heres some picture of my problem. The first is the lamp and the second is the artifact/occlusion of projectiles/and projectile effects when on the other side o the model.
everything seems fine until I fire.........
I have searched and searched for material on this and even followed Unreal Developer's Network tutorial on light rays to the letter and I still have this problem. Does anyone know what I am doing wrong here? All I'm using is a regualr alpha texture one the light ray model. I have tried materials as well, a regualr shader material, and a tex panner material. Please Ive been plagqued by this problem for a long time and its holding my map back. I even tried a volumetric spotlight using an emmiter and didnt like the effect. Without the light rays the lamp just doesnt look right. Please help!!.
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