Hi, I've only been working in 3D for a couple of months and this is my first character so go easy on me ;-). I'd wanted to get it finished in time for the Street Fighter comp but I was way too late. Before the Street Fighter tournament Zangief was a wrestler known as the Red Cyclone so this is my interpretation of his…
Hey all, this is my first real post on the polycount forum and I thought it was about time I let people know what I'm workin on. I decided I wanted to "update" the wardrobes of two well known character classes from one very well know video game franchise. The character classes...The Black and White mage...the game...Final…
I'm a huge fan of vertex painting but sometimes I wish I had more verts and adding them sometimes seems like a waste especially on larger surfaces. So I thought about using mesh paint instead and wanted to share this in case it might help someone. Here is my test, I ended up using the same setup as a typical 'advance…
I have been struggling with this issue for a long time now. Trying to figure out the "perfect" flow to do that. So could you share your tips'n'tricks and secrets how you add panel loops to a hard surface? Especially on a non-flat surface on a high poly object. I'm referring to 3ds max, but i guess the idea/flow is the same…
Hi guys, im here again and this is my second Wip on Polycount. This time i decide to make one of my farite chacters from Marvel universe - Deadpool. I saw many madels of him, so i think that it is a mainstream to do something in usual style, so i decide to do it in noir style. So here i post some references about this…
This is officially the last Bond videogame I ever made. A Connery for pre-rendered use, followed by two in-game gals. I think I might owe SouL for some chunks of Eva's catsuit texture from before he left, and Dave N. on our team made her gun. All other work here is by moi. Can't show wires I'm afraid, since I can only show…
So I'm having trouble with baking. If I have two tileable textures, one a stone wall and one a wood floor, and apply it to a mesh I can bake those two textures onto the same diffuse map(blender). Where I'm confused is what to do with the normals. If the stone wall has a normal map and the wood floor has a normal map can I…
Hey all! So I've run into another issue with max 2011 where "group" beveling two faces doesn't work like it used to in 2010. Before if I selected two faces from two different meshes that I had attached and chose "group" from the drop down, it would group those faces together and create one bevel. Now however as you can see…
Hello everyone, today holds a significant moment for me as I am delighted to present my latest personal project, which I am proud of. https://www.artstation.com/artwork/dK8r8X This project has been a deeply personal journey for me, unlocking a door that had held me back for the past two years. At this time, I faced…
Yup. I wish to thank all of you for : 1 - taking the time to read 2 - throwing in some thoughts I'll try to answer everyone (almost live, I'm reading your posts at hte same time). I know that too much, I have a few of those scars on my own. That's pretty much why I wanted to avoid making the same mistakes in the first…