I'm a huge fan of vertex painting but sometimes I wish I had more verts and adding them sometimes seems like a waste especially on larger surfaces.
So I thought about using mesh paint instead and wanted to share this in case it might help someone.
Here is my test, I ended up using the same setup as a typical 'advance vertex paint' material except changed out the vertex color node with a 32x32 black texture. I tried 128x128 but it seemed too high res and ended up looking to much like a standard brush stroke.
In this test I have red driving the blend between the two textures and green drives the power node that makes it sharp or fuzzy.
(I picked 2 random textures I'm sure it could look a lot better haha)
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Anyone have ideas on performance impact?
I think this method would get very expensive very quickly if you're doing it for a whole scene though.
though a while scene full means a lot of extra textures.
though got a question, can you pack these into existing textures, like maybe using a colour channel of a existing texture on a prop, that wasnt used yet.
That's an interesting use of the tool!