So I'm having trouble with baking. If I have two tileable textures, one a stone wall and one a wood floor, and apply it to a mesh I can bake those two textures onto the same diffuse map(blender). Where I'm confused is what to do with the normals. If the stone wall has a normal map and the wood floor has a normal map can I bake them together to make one normal map? Or should I just make the diffuse only for the two textures, apply them to the model and bake them onto one map and then generate a normal map from that texture?
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Usually, tiled maps are blended together "live" in the game engine, so you can get more re-use.
http://wiki.polycount.com/wiki/MultiTexture
But it depends on your situation. So some images would help!