Hey all, this is my first real post on the polycount forum and I thought it was about time I let people know what I'm workin on.
I decided I wanted to "update" the wardrobes of two well known character classes from one very well know video game franchise. The character classes...The Black and White mage...the game...Final Fantasy! I wanted to make the costumes more realistic and very fashionable. (The Devil Wears Prada meets Fantasy)
As of now I have the Black mage modeled and I'm looking for some heavy feed back for her....theres alot of first for me in this model so any suggestions would be very helpful, thanks.
Oh, and as I was photoshoping these images together I realized that her arms were to short so I did fix that...if anyone else notices too.
Replies
A lot of polys can be saved where they don't alter the shape, like in the boots there are multiple loops you can delete, the legs, jacket and arms suffer from the same
The face uses a lot of polygons, but doesn't look as detailed, if you are using this much polys you might aswell use them to define smaller shapes aswell. Having soo many polys in the face and then having flat ears doesnt feel right for me.
Don't take this advice as law, I make mistakes aswell.
Aside from those issues, it's looking pretty good. I wouldn't instantly recognize her as a black mage, however. She looks too "The Devil Wears Prada," and not enough "Final Fantasy." The only thing that tells me she could be a mage is the hat. And really, it just looks like a funny hat.
Keep working on it, and post some new updates. I'll be watching this one.
It should be more recognizable as Final Fantasy when its textured, as long as you stick with a black mage colour scheme.