Introducing: Sora What are we making it for? Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG) PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam) iPhone - iTunes app store (in discussion, development not started) ETA Demo - 23rd September 2008 Sora Xbox - Christmas 2008…
Going to continue to work on this thread a bit per week when I have time, Finding a place for a big moose q.q tl;dr Car crash -> nerve damage -> wicked surgery -> Recovery -> Switched majors -> Lets find an art school? Will be finishing up a general associates degree so that I don't lose all my credits. Its been a long…
Dear Community! I have just updated my reel for my website, and I would like to receive criticism on a few things! So anyone kind enough to step up will receive my appreciation (whatever that may be worth, haha.) I am going to share a brief background on myself below so if you’re uninterested in my life and want to head on…
Hello community. I want to create a game similar to medabots, based on Medabots 2 CORE and Robattle 3D and a few other concepts of my own that lack on these and will complement these well, plus online features. I am a PhD student with research on Artificial Intelligence, I also work a lot with Unity3D and other software to…
I never thought it would end like this, I can hear the clinking sounds of those things crawling all around the house now. It was so peaceful here, until that night. The night he came, preaching of unification and salvation. They didn’t believe me when I said we should run him out of town, and now its to late. The screaming…
I get the sense that some HR people (& immigration) look at 'not working inhouse' as being unemployed - mainly because its so hard to prove exactly how long you were *actually* working on freelance. If I was to look at it that way, then I've been unemployed for periods of up to 3 years. Tangent: I got over worrying about…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
Hi again everyone, I have finished my Tiger II Tank and I decided to post it in a new thread because I liked the idea about a small postmortem of finished work proposed by adamBrome in his " Leaving Solace " thread ( http://boards.polycount.net/showthread.php?t=61109 ). So here we go. Basically it was my first complete…
As a side project I'm making a game-ready Mark 12 Special Purpose Rifle, which is a designated marksman variant of the M16 featuring a floated handguard and shorter barrel. I picked this gun because it has a nice balanced distribution of weight and I really like the large forms spattered with tertiary details. For a change…
Andrew 'dr1ver' Maximov has a great thread going about how to do more with procedural materials In his thread "The Desert" he covers some interesting ideas on how to blend materials together procedurally. These aren't your fathers procedural materials that stand out as a hallmark of the early days of 3D. Andrew is floating…