After working hard these last 2 years and making alot of trail and Error and mistakes, I finally got it! I got a job at Digini!!! Washington!! Thank you very much Polycount if it wasnt for alot of the kicks in the ass I got on here I would have never gotten to where I am! The new year is starting off good! Cold weather…
Every time i go to bake in substance painter i get some bad triangulation lines through my normal map. I've been pulling my hair on this one. I have example in the link below if anybody can explain to me whats going on and how to fix it that would be great. www.dropbox.com/s/jgtplpgxl6nqbhw/error-3.jpg?dl=0
Hello, I have problem with Substance painter and my UDIM-s. UV-s were done via Unfold 3D. But i see those like this in substance painter (look at image). I also get an error when i try to apply Smart material (dust on it). One guy in substance forum told me that i cant paint udims models in substance designer
I can't seem to install Advanced Painter for 3ds max 2010. It keeps giving me a "copy error" every time I run the script. I'm on win 7 64bit, is there a way to install this? Or is there a built in object painter in 3ds max 2010? I think I may have read in a thread here that there is one in the graphite tools but I can't…
I'm trying to setup my material to reflect an image I've created, but to no avail. I'm following one of Epic's materials, but for whatever reason mine isn't working. I don't know what the errors mean, therefore I don't know what I'm doing incorrectly. EDIT: I just noticed in that my junk is plugged into the Diffuse instead…
Hello Everyone I'm looking for a Script in Maya and Max that automatically checks for Flipped UVs. I know it can be done manually by applying a tiled texture with letters and numbers. But that is prone to errors specially when working with small geometry. If you guys know anything please let me know. I've been looking for…
I was doing some checks with xView, and apparently one of my faces is flipped. I've tried flipping the geometry but that causes a smoothing error. I'm not sure if it's even possibly to mirror only 1 polygon in a UV shell, so I'm not sure what's causing this. When I googled this, I only get suggestions to mirror the UV, but…
Does anyone know why i am constantly getting an overlapping uv issue with a mesh? I have tried everything for the second channel lightmap uv. it is unique i have created one in UE4 I have created one in max and i still get an error. I am at a loss and have hot a wall. I ahve seen the tutorials on it and still have issues.…
My team is having problems using referenced files and the "select by name" tool within Maya. Whenever we use a reference and try to use a wildcard selection in the "select by name" tool, we get an error saying that no items match. However, when we go back to the original file, we are able to use the wildcard selection in…
You'll just simply use the non-destructive triangulate modifier on top of your quad mesh in Blender, and you can still work with quads underneath the modifier while rigging/weight painting. Apply the modifier when exporting to elsewhere. Since you exported the quad version Unity, it triangulated it in its own way, hence…