Every time i go to bake in substance painter i get some bad triangulation lines through my normal map. I've been pulling my hair on this one. I have example in the link below if anybody can explain to me whats going on and how to fix it that would be great.
www.dropbox.com/s/jgtplpgxl6nqbhw/error-3.jpg?dl=0
Replies
If there are strong gradients along those triangles baked into your normal map, try splitting the UVs at the hole and giving each shell some breathing room in UV space. Also harden the edges at the new UV split.
Also if you can't solve the problem it might help to post a shot of your normal map for more insight.