I was doing some checks with xView, and apparently one of my faces is flipped.
I've tried flipping the geometry but that causes a smoothing error. I'm not sure if it's even possibly to mirror only 1 polygon in a UV shell, so I'm not sure what's causing this. When I googled this, I only get suggestions to mirror the UV, but doing that causes a lot of distortion.
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You will need to re-bake the normal map if you had one already.