Flipped face within a UV shell when unwrapping?

polycounter lvl 4
Offline / Send Message
james swanson polycounter lvl 4
I was doing some checks with xView, and apparently one of my faces is flipped.


I've tried flipping the geometry but that causes a smoothing error. I'm not sure if it's even possibly to mirror only 1 polygon in a UV shell, so I'm not sure what's causing this. When I googled this, I only get suggestions to mirror the UV, but doing that causes a lot of distortion.


Sign In or Register to comment.