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Max/Maya - Checking for Flipped UVs Script

Rhythem02
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Rhythem02 polycounter lvl 5
Hello Everyone

I'm looking for a Script in Maya and Max that automatically checks for Flipped UVs.

I know it can be done manually by applying a tiled texture with letters and numbers. But that is prone to errors specially when working with small geometry.

If you guys know anything please let me know. I've been looking for it but most posts are from 2010 back. ;p

Thanks!

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  • Bartalon
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    Bartalon polycounter lvl 12
    Is there something wrong with using shaded UVs in Maya? Any backwards-facing shells will appear red. If you have mirrored/stacked UVs, they will be a sort of purple color (red mixing with the front-facing blue shells).

    I guess this is still manual but it's far more effective than inspecting a checker texture against your mesh.
  • oskarkeo
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    oskarkeo polycounter lvl 10
    Try Turbosquid's checkmate tools:
    http://www.turbosquid.com/CheckMateTools/

    Available for max and Maya a whole bunch of scripts to verify the integrity of your model. I think the UV check is an umbrella script for anything wack in your model, but it should at least help out.

    Personally I tend to use the button in the maya uv editor that paints fwd facing uv's as blue and backfacing ones as red. seems to do the trick for me.
    - edit, thanks to Bartalon for supplying the name of this button the 'shaded uv's'.

    hope it helps!
  • Rhythem02
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    Rhythem02 polycounter lvl 5
    Bartalon wrote: »
    Is there something wrong with using shaded UVs in Maya? Any backwards-facing shells will appear red. If you have mirrored/stacked UVs, they will be a sort of purple color (red mixing with the front-facing blue shells).

    I guess this is still manual but it's far more effective than inspecting a checker texture against your mesh.

    Thanks for that. I'm a total noob at maya. I can use it just to get by.
    I'm learning it little by little.

    Thanks
  • Rhythem02
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    Rhythem02 polycounter lvl 5
    oskarkeo wrote: »
    Try Turbosquid's checkmate tools:
    http://www.turbosquid.com/CheckMateTools/

    Available for max and Maya a whole bunch of scripts to verify the integrity of your model. I think the UV check is an umbrella script for anything wack in your model, but it should at least help out.

    Personally I tend to use the button in the maya uv editor that paints fwd facing uv's as blue and backfacing ones as red. seems to do the trick for me.
    - edit, thanks to Bartalon for supplying the name of this button the 'shaded uv's'.

    hope it helps!

    I download it. Its not working for Max2015
  • lurked
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    lurked polycounter lvl 10
    For max, in the UV editor, under the select menu -> "Select inverted polygons" is what I use to check for flipped UVs.
  • spacefrog
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    spacefrog polycounter lvl 15
    In Max outside the UV editor, you can use xView display mode (View->xView->Flipped UV Faces).xView is quite a capable analysis tool many Max users do not know of. It shows the data/faces directly in the viewport on the geometry and let you select the relevant faces with one click.

    There are other usefull UV tools there too ( overlapping and missing UV )
  • oskarkeo
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    oskarkeo polycounter lvl 10
    sorry buddy, don't know what to tell you, perhaps roll back your maya version or ask turbosquid when they'd be updating the script for maya 2015/2016?

    would be interesteing to see what the error report is telling you, you may have installed the script incorrectly if you're new to maya. I'm selftaught, and it took me aeons to get my head around the script editor
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