I'm trying to setup my material to reflect an image I've created, but to no avail. I'm following one of Epic's materials, but for whatever reason mine isn't working. I don't know what the errors mean, therefore I don't know what I'm doing incorrectly.
EDIT: I just noticed in that my junk is plugged into the Diffuse instead of the proper EMISSIVE! Which solved part of the problem!
Replies
Might work. If you were using a cubemask to cast the fake reflections, it would work, but since your using a texture map, you need that mask , with the removed B to force the 2D to work . Alternatively, if you were using a Camera Vector, it would work without the node mask as well. However, the reflection won't follow the normals like a ReflectionVector does.
So says my limited knowledge on this, of course :]
Reflection:
WIP:
As well, are your UV's stitched where that nasty seam shows up near the top of the glass (reflection texture seam)?
And I'll kick Don for ya.
-Tyler
EDIT: I just noticed in that first image that my junk is plugged into the Diffuse instead of the proper EMISSIVE!