jackablade - well this particular test is a texturing test. so they provided me with the "environment" to texture. it's actually really simple in theory. all they want is: TASK- texture this bathroom in a realistic style. 1. unwrap 2. create textures using tiles and symmetry and multi-sub objact where applicable 3. The…
Hello all! I just got myself a Bamboo Connect CTL 470 to work with Hand Painted Texture and I would love to get some feedback from the community. I never painted anything before since my kidding garden so my skills aren't very good at this time. I know nothing about painting. But I'll improve. I want to work with texture…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
A tilable texture atlas with overlapping UVs would be the most efficient and impressive method to use with environment art - such as your building. The more assets that share the same texture the more a game engine (and your graphics card) will love you. It's not always necessary, but it's one of those things that doesn't…
I'd like some advice on baking textures for low polygon assets for use in a software engine with no realtime lighting. So essentially, not baking a normal map or lightmap for use with a realtime lighting engine, but completely baking the lighting into the texture, as realtime lighting/shaders simply aren't an option with…
I know I am going to embarass myself by my sheer noobishness but I have recently started creating an environment and I am unsure how I should tile the texture on the building. I am aware of one technique where you can have individual textures and scale up the brick texture via uv's But I have looked at Stephan Morrel's…
Hey all I am having a problem with my textures in both 3DS Max and Unity. I started creating a wood texture for a crate, which I modeled by splitting the crate into a fourth and adding the symmetry modifier twice in order to optimize my texture. When I did this, the texture looks good close up, but when I pan out there are…
I have my block out already made, but didn't construct it to be favorable to modular textures. This is my first scene and the concept didn't show what the room of the building looked like so I am having to conceptualize it myself. It wasn't until after I blocked out the scene that I realized I would want to use modular…
Hey! I've been trying to improve my environment art skills and I've realized that one of the things I really need to work on is to get the different textures to better match up and work together to achieve a consistent style. Usually I start the texturing process by making placeholder textures with basecolors and maybe an…