I know I am going to embarass myself by my sheer noobishness but I have recently started creating an environment and I am unsure how I should tile the texture on the building.
I am aware of one technique where you can have individual textures and scale up the brick texture via uv's
But I have looked at Stephan Morrel's stuff and somehow he is able to tile the textures all on one texture sheet.
Could someone explain to me how this is done?
Replies
I will look up modular design right away..
Also I know this might be a real pain as well but I was wondering whether you guys could show me some examples that way it will definitely stick in my mind and to also make sure that I haven't misunderstood anything.
Say for example if I was to create a building (block of flats) and just highly modelled and tiled say the first floor, I wouldn't have to do the same to the next 12 floors if the next 12 floors are exactly the same right? I could just copy that floor and place it on top and re-arrange the windows to break up repeat etc?
So Modular design or adding more geometry will allow me to cut down on tiling my textures extensively???
Correct me if I am wrong and I have the wrong end of the stick.
should I just stick to practicing making props for now until I get used to the whole game art process then use that time to study and read up about making environments then make an educated and serious attempt later on once I am famailar with some of the techniques that go into making an environment instead of blundering in blind and ignorant.