I have my block out already made, but didn't construct it to be favorable to modular textures. This is my first scene and the concept didn't show what the room of the building looked like so I am having to conceptualize it myself. It wasn't until after I blocked out the scene that I realized I would want to use modular textures. Was I suppose to lay my block out with the knowledge of what modular textures I'd be using? I created the texture atlases but when I place them in the block out space of the floor the overall dimension of the floor is off. This is going to have a reverberating affect on the rest of the block out if I have to adjust the placement due to the slightly expanding floor.
Block out vs modular textures

The tiles are 128x128 and the grates are 64x32. You can tell I didn't know what I wanted to use when I created my block out so now the placement of my textures doesn't match the block out.
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The textures in this are very minimal so I know I can get away with just using a tiling surface and uv it on my block out. I wanted to go a little further and introduce some more sci fi elements to the floor/ceiling though.
I noticed the larger building has modular ceiling meshes. When it comes to modular meshes I know planning is key. I need to figure out the size of each repeating ceiling mesh in my block out of that. I feel like modular textures might be a similar approach, but I'm not sure.
How should I go about texturing the caution tape area?
http://www.polycount.com/forum/showthread.php?p=1881634#post1881634