Hey!
I've been trying to improve my environment art skills and I've realized that one of the things I really need to work on is to get the different textures to better match up and work together to achieve a consistent style.
Usually I start the texturing process by making placeholder textures with basecolors and maybe an AO bake when available and try to get them to match in a nice way. Then I'd start to work on the textures one by one and they might come out quite alright but when I put them together in the scene they don't really click. Usually it gets better after some tweaking with the levels and curves in photoshop but it's difficult when you're dealing with a large number of textures.
So I thought I'd ask you guys if there are any shortcuts to make your textures work together towards the preferred art style? Do you have any good workflows or Photoshop techniques to share? Any help would be very much appreciated.
Replies
For personal work, I think there's no magic bullet. You just need to keep painting, and use a consistent workflow, don't keep changing your methods (within a single piece). You should keep improving your workflow, but not at the expense of your project. It's a balance.
But as people said above it kind of just comes down to tweaking it. good luck
Good idea to bring in the lighting and post-processing and merge it with the texturing phase. I'll try that right away on my current udk level.
About color palettes I know it's really important but I must admit I haven't really found a good way to integrate it with my workflow. The more I work on a project the less I stick to the palette. Could be for different reasons, maybe I add too many swatches or maybe I find that the palette wasn't solid or good enough. Any ideas on how to create a good color palette?
http://kuler.adobe.com is also a great online reference.
What Jefro said is also i really good idea, i kind of do the same thing, maybe not in three levels, but usually just throw in a straight photo source, even if it looks god awful, just to get color values, then go back and make a custom texture, sticking close to the same colors. Starting with any widely used broad tiling textures helps to.