That's not backface cull. Culling (originally a farm animal term) is about removing a large portion of something. In this case, all the backfaces. What you want is either a doublesided material (without backface cull) with one side set to material and one to black or hot pink; something recognizable, or (also without…
I picked up a project from my overdue todo pile and realized why I abandoned it. I started it around 2010 and went back to find tutorials on how to finish it with a novel little process called Fur Fin/Shells. To my surprise the original tutorials where all dead links and I waited for someone to answer my request for…
Hi, could I get some thoughts from more experience people here? I have a 2.5 year old G73W Asus that I'm considering selling to get some money for buying a new N-series from the same company. The G73 has been having serious crashing problems for the past couple months, and has to be formatted two times already. It doesn't…
I'm honestly not sure what you're aiming for (to me gradient texturing suggests the use of lookup tables and shaping curves) but... if you want it to look like a bunch of floor tiles it sort of already does - using a box shaped gradient would make it look more tiley if you want it to not look like a load of floor tiles…
Just to clarify, because I get the feeling a few people are misunderstanding my intentions a bit here: I'm not trying to whine and start up some crap about Max Vs Maya, nor am i trying to decide which program I should go with and only use. I was just wondering what people's opinions were on learning other main 3D apps to…
Final Submission: Beauty Shot 1 Beauty Shot 2 Additional Pics: Used Maps Maps Wireframe Shots High Poly I really liked working with the handplane baker and it worked pretty much perfectly. There are some minor things which could be improved. For example it would be nice if the curvature map could be splitted in cavity and…
Celes - Final Fantasy VI - UE5 (fan remake): https://www.artstation.com/artwork/g8blV8 I'm a 3D Character artist working on various game titles in Japan. I just finished a massive project remaking Celes from Final Fantasy VI in Unreal Engine 5. I was inspired by the work done on Final Fantasy VII Remake, and used those…
Excited to share this with the polycount community. This piece has been visualized in UE5 with lumen as support fr lighting along with some nanite used with megascans content to build the backdrop for the mars scenes I'll be posting later. I learned a lot dealing with the shading and am certainly feeling more adventurous…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…