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Celes - Final Fantasy VI - UE5(fan remake)

brandengonzalez
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brandengonzalez polycounter lvl 5

Celes - Final Fantasy VI - UE5 (fan remake): https://www.artstation.com/artwork/g8blV8

SwordWide.png MainClose3.png UpperBody3.png

I'm a 3D Character artist working on various game titles in Japan. I just finished a massive project remaking Celes from Final Fantasy VI in Unreal Engine 5.

I was inspired by the work done on Final Fantasy VII Remake, and used those characters as a style guide for how to modernize Celes while keeping her recognizeable.

Screenshot 2022-11-27 020603.png


For those familiar with the older FF games the concept art was extremely loose compared to what we are used to these days. It was a great challenge taking in all the different looks of Celes, and trying to distill a modern look. that still feels like her. This was unquestionably the most difficult part of this project. But after a lot of hard work I'm happy with where I've finally brought with this character.

SwordWidewithAmano.jpg

Software used:

Zbrush, Maya, Xgen, Marvelous Designer, Substance Painter, and Unreal Engine 5.

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  • andreygheorghe
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    andreygheorghe polycounter lvl 11

    It looks great,I really like the details and the render,it looks fantastic.Can you share some wireframes too?

  • brandengonzalez
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    brandengonzalez polycounter lvl 5

    Thank you! Sure no problem! The overall mesh was about 175k. I was aiming for more or less AAA polygon budgets. The body used a base mesh topology that I zwrapped to my high res, and I used the lowest subdivision for most of the body, and subdivided just the head(merging vertices on the border to avoid ngons). For the costume I did hand retopo for most pieces, and some carefully created/hand modified zremeshed pieces for complicated parts. I devoted a lot of topology to keep as much of the jewlery/accessories 3D as possible It was a big challenge for the belt, but with careful creation of some low-res IMM's w/ UVs already applied. I was able to create the final belt topology pretty easily.

    Screenshot 2022-11-29 062652.png Screenshot 2022-11-29 062839.png Screenshot 2022-11-29 063029.png Screenshot 2022-11-29 063143.png

    Bonus:

    Sirenwhere3.png

    I also made a small charm based on the summon Siren from FF6. It's a really tiny easter egg that no one could ever see normally, but it was fun to make. Though for the topology I committed the ultimate sin of decimation to get the polycount down lol. But for a non-deforming piece I thought it should be okay.

    Screenshot 2022-11-29 063305.png


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