Please, please demystify this for me. 1. How do I set up the materials in Maya to have the properties like they have in 3DO? It's so basic but I haven't seen anyone go over it in the tutorials I've watched. I open maya and default is lambert which obviously won't work for metallic textures. But I can't use phong or blinn…
I use Maya LT 2016 and Quixel 2.0. Once I have applied different coloured materials to my object, how do I bake these colours to a map (as mentioned in the Quixel Manual)? My usual workflow is: * use Hypershade to manually Select Objects With Material * manually change their vertex colour with the Paint Vertex Color Tool *…
is there are way to change all materials in maya to a certain material type, i.e. lambert. i know i can do this with values in the component editor, but haven't found a way for materials. thanks in advance.(and no, i'm not good with mel, so a easier way would be nice. )
Hey everyone! I am completely new to Substance Painter and I have no idea how to paint with Smart Materials? I can't just drag and drop my smart material into the Paint properties :( Or can I just make a fill layer with smart materials? Hope you can help me! Christoph
Hello, I've been banging my head for a full week on this problem now and might need some much needed assistance on this one please. I'm getting nowhere.. I'm using the Zbrush -> Keyshot pipeline and imported a fully polypainted model into the Keyshot engine. I would like to add a metallic material to the skateboard's…
Every time you import an asset with mesh data unity makes some materials based on images assigned to mesh or material name (I always find it slightly confusing and unpredictable). Sounds like every time she imports an animation it has mesh data in so new materials are being created. On selecting the asset in the project…
We are currently looking for a technical artist to collaborate with our product designers, sales and support teams on various internal and customers’ innovative projects in Paris, France! ROLE * Create digital materials for both offline and realtime purposes * Mix scan and procedural substances to create hybrid…
http://prntscr.com/4d0lu5 Working on a mouse (give crits about it if you want to) but the same material gives one matte result and one glossy plastic result, tried to duplicate the mesh, tried to duplicate materials, I dont know what the problem is.. I am working with mental ray on maya, thanks for the help using mia…
Hello everyone! I'm pretty newbie in 3D but I'm fast learner.Currently I'm learning pipeline for game assets: ZBrush -> Blender -> Substance Painter -> Unity5This is the first asset i created, trying to complete whole pipeline and get some "game rdy" asset. I created High Poly mesh, decimated it, Remeshed in ZBrush and UV…