Hey thanks guys, yea It was released on the 360 also, as well as the PS3, DS, and PSP. The company I was at (Incinerator Studios) was only responsible for the Playstation 2 and Wii version.
Just got done with a conference call with a company we are doing a psp game with. They have the engine, and when I asked what the polycounts were for the levels they told me we could have a 20,000 vert level with 20,000 polys on screen at one time. That makes no sense, so if anyone has any general info for what the psp can…
Hi guys, I'm using PSD networks with Maya and they seemed to work great at first, but I have this issue where Maya seems to read the layers in the order they are in Photoshop, and not display them all together correctly. I'll explain the Photoshop layer order below: UV SnapShot blinn.specularColor blinn.bump blinn.color So…
Is there a way to make an action in photoshop that can save my currently open PSD as a TGA with the same name as the PSD and overwrite the old TGA if need be? Right now best I can make is an action that saves to a fixed folder that was where I saved the file to while making the action rather than the folder the current PSD…