Just got done with a conference call with a company we are doing a psp game with. They have the engine, and when I asked what the polycounts were for the levels they told me we could have a 20,000 vert level with 20,000 polys on screen at one time. That makes no sense, so if anyone has any general info for what the psp can handle on screen at once, I would appreciate it. Thanks.
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Of course, vertex/poly counts are going to vary depending on what rendering methods you use and how optimized the engine code might be. So I always take numbers like these only as a general guide, relying instead on some real-world tests to provide real numbers.
Btw Ozy - nice meeting ya the other night! Hope you're having a good time at 5000ft.