The problem is that my Maya crashes when I use the tool on my character, nothing else. So something has to be wrong with it. My mesh is clean and nothing wrong with. So do you know what the problem might be? I've read on some other forums, and there are some that have the same problem but I never found a solution for it.…
Big fan of the way the miniatures look, particularly the large helmets and overall body proportions. I've never really been a fan of the realistic looking space marines or the ones you see in the artwork. Anyhow, given how I've been painting, modelling, and collecting these guys for years, only suitable that I put one…
I am working on a class project, Spartans of Sports! :poly136: I will gladly appreciate your help. In fact I will need it to get the most out of real-time rendering practices. I will be going through Design, Modeling, Unwrapping, Sculpting and Texturing 3 characters for this project. I know there's more I can do with my…
Hello folks this Uriy a,k,a George. This is my 1st post. So be as brutal as you can. Lol My ego is the size of the CN tower, so I can take it. This is a speeder bike that I made. I was going for a "racer" theme with it. It look a bit banged up. I'm still working out the Diffuse and normal. It was o.k I got a 70 on it in my…
I have been speed modeling and I am interested to see what I can do in one hour. In addition, I will try to learn new techniques and new approaches to 3D modeling. I hope to get some suggestions and learn different 3D modeling workflow from others here on Polycount. I am just having a lot of fun with this idea. I will post…
I'm using Maya 2018. I'm trying to apply a displacement map to this sphere so it's seamless from all angles. The material I'm using is aiStandardSurface, if that's any help. Displacement map: My UV layout: To do the UV layout I just did 'UV > Spherical' If anyone can give me a hand I'd greatly appreciate it! :D
My longest work: sci-fi ship. I am love sci-fi and did spaceships before, but this - my best work in this themes. For work on details i am killed many time. But the most difficult was the baked texutre. This is high poly: I hope you like it) ---------- You can see this machine on sketchfub: model
Another one of my ship reworks, rebuilding it completely from scratch with new kit/workflows to make it much more optimized and prettier. Will also take the chance to improve on the ship's design and streamline it where I can as I always felt this one was a bit underdeveloped. Original concept art by Benjamin Last This is…
Hey everyone, Here's a little something I made like 20 years ago but only upload it now, behold, TOGGLETATOR (for Photoshop CS6-CC2018). Toggletator is a collection of 3 scripts that allow to toggle visibility of specific or active layers with hotkeys. * Toggle a Layer: toggles visibility of layers with specific prefix *…