Ok Polycounters, I haven't been doing so great with my high-poly modeling, and in my other recent thread for a project I am working on, it was brought to my attention that I was approaching things not necessarily wrong, but definitely not right either. I was making my edges too real. So, now I am on the road to working out…
Hello, I'm doing a 3D Visualisation module (Using 3DS Max) as part of my university course and wanted to get some tips on how to basically use HDRI in my scene. The vehicle I've been modelling just has the mental ray "Carpaint" and some chrome "Arch and Design" shaders. I researched a few things but never really had any…
Day 1 Studios believes that extraordinary individuals create extraordinary entertainment. To continue our success, we need the best and brightest designers, composers, artists and technologists to share our quest to create revolutionary games. Join us in our Chicago or Hunt Valley, MD locations. Your Focus: - Design and…
Hello! I'm trying to make a game environment run better (mostly not my stuff) and I'm trying to bake a bunch of quite similar bush models to far simpler models. Basically, the artist who made them made 4 quite high poly spheres, applied noise and gave each one a different tiling leaf texture (with all different…
Hello Polycounters. I made it. I released my first AssetPack. Inspired by some WW2 games and movies, i decided to make a pack of assets out of it. Let´s start with my small, digital artbook inspired a little bit by the book Vickers Guide. The famous Maschinenpistole40, the MP40: The Luger08 Pistole, in my asset pack i just…
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=361007639 Please see the fourth image to understand the numbering! 1 - Mudbox is an effective way to create complex details, like the embossed effect in metal and wood. All images of the weapon use the workshop_workbench ingame renders except this image. I render…
Thanks for hosting this month's challenges. I wasn't able to get to the other three challenges but here's mine for the baguette cart. I'm quite happy with how far I've come but there's several things I wish I'd done. Worked out and followed through with the specific parameter of challenge, i.e Whether this would be low…
Hey! This sword lady is the result of a Freelance work done for an great client, VFX Apprentice.I had an absolute blast making this character - it really makes a huuuge difference when you are working with a super dope concept to begin with, as well as having a very easy and cool client to work with. The character was done…
Hey guys, I'm having a hard time differentiating between 2d and 3d textures/materials/substances/shaders. It all seems so complicated. My goal is to render semi-complex scenes with walls made of individual stone blocks, rock piles, carved columns and other carved objects, maybe like a high-poly Dark Souls. I am *not*…
I feel like I am betting a dead horse by doing this model, however I am new to modeling both High Poly and Game Ready modeling to boot. However I think the M4A1 is a good overall gun to start with since it has a lot of interesting shapes to it and poses a good challenge. So I am looking to do something that is photo…