Hi everyone! I'm Yvette. I'm pretty new to VFX but I really like making it and wanna give it a shot. Final version: https://www.youtube.com/watch?v=vaJBvPyqMSw WIP gif I got from Jan 29 to Jan 31 so simple start! Just experiment the hit the first version of charging, then I feel like it's more like a healing spell then I…
Hey! I don't have much time but i thought i would join in and hope to do as much as i can! Hopefully i can finish on time. I haven't made any male characters so i thought this would be a good opportunity to dive in a create a male! My idea is to gender swap Katarina with her original skin. Basically just make a sexy male…
Yo! Decided to try my luck in this comp too, I will be creating a new skin for Lee Sin. It has always bugged me that there isn't a drunken master-skin, so that's what I'll be trying! I'm a shitty 2D-artist so I just started mocking up the base right away, and doing some paintovers in photoshop for fast ideas. So this is…
Hey all! Here's to joining in on my first contest over here on Polycount. One I'm really excited for too! I've decided to go with designing the turret and creep den, creating the turret especially in the style of Zaun. I chose Zaun specifically because of its different themes: its similarity but stark difference to that of…
Hello, longtime Maya user, but only recently I've started working with VRay at my job with a few hiccups so far. Need to learn/improve with VRay as I need to reach super realistic renders of server hardware and related tech (which due to work I can't show) I'm used to going back and forth in Maya, tweaking materials,…
I noticed inconsistent behaviour with border vertices using the target weld tool (TWT). To be more specific. When using the TWT, vertices get highlighted when you hover the cursor over it, indicating you can weld that vertex to another. Yet most of the time border vertices wont get highlighted, so merging these vertices is…
Hey all, So I'm trying to get my mesh to deform to a spline path. I'm using PathDeform(WSM). I've moved the mesh as close to the path as possible. Then I pick path and move to path. This is mostly working the only problem is that its only following the top portion of my path. If I adjust the percent, it just slides the…
I've bounced back and forth between ideas, both champions and skins, and finally settled on a Day of the Dead inspired Ivern skin. Despite the theme being dead and Ivern revolving around life and nature, I think there's something to be said in the excitement, colour and happy fun in the Day of the Dead festivities, and I…
Latest Update: Hey guys! First Polycount contest here, I've been a long time lurker so it feels great to finally be able to contribute to this incredibly inspiring place. :blush: also League's been my go-to game for about 5 years now, so I'm super hyped for this contest! I wanted to do something oriental for Sejuani and…
Latest Update: model Hello everyone! I'm going to attempt to update Mordekaiser's visuals. He's highly requested for a Visual and Gameplay update on the Riot boards, so I figured I've got to give it a try. For those who might be unfamiliar with this champion. He's an ancient warlord resurrected through necromancy time and…