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modelHello everyone! I'm going to attempt to update Mordekaiser's visuals. He's highly requested for a Visual and Gameplay update on the Riot boards, so I figured I've got to give it a try.
For those who might be unfamiliar with this champion. He's an ancient warlord resurrected through necromancy time and time again after he falls in battle against the odds, to continuously rampage the continent in order to conquer it.
That's the gist of his origin anyway.
In hopes of having a good source of reference for what the modernized model of Mordekaiser could look like, I'm assuming that the Marauder skin line is a sort of proto-Noxian armor design adopted after finally taking down Mordekaiser, and claiming his Immortal Bastion as the capital of their new empire.
Replies
A - has 3 flanges, stones or necromatic magic seeping out from the eyes.
B - leaning more toward a traditional spike ball.
C - was toying with the idea of a massive gauntlet on the end of the shaft.
Mordekaiser's rough visuals dropping soon.
Latest render of Nightfall
For personal suggestions, I would say make the upper body bulkier, kind of like Heman and Kratos.
I like the right mace. The silhouette is not as busy, making it more readable.
Thanks! I like the Right too, but it still felt too empty. I tried messing with the variation in scale of the mace on the Left to see if that could help make it less noisy, but still bring enough malice to the silhouette.
Made some of the spikes smaller in comparison to others.
I would say quantity isn't the only way for adjustment. The size of each spike could be control to fill up the empty space
As for his body, I like the direction you are headed in dialing the blockiness down however I might start going back to pushing the shapes to be more interesting.
ganbatte!
I'll continue to tweak it. I think I'm going to default back to my earlier design with less spikes as a whole on the morning star, but to play with the scaling of them. Thank you for the feedback.
Next I've built up Morde a bit, blocking him out and getting in some details. I haven't quite finished his armor yet.
Btw, have you try to place him at the Summoner's Rift angle? I think they will help with the silhouette language
Compare to BloodStone Taric, the shoulder plate still looks a bit thin.
Good job !
Here are the map shots. My angles might not be exactly right though. He's looking a little large compared to Yasuo, but decently sized compared to the towers.
Keep up the good updates
I love the new proportion! Looking really tough but noble... I wouldn't want to joke around him XD
and just to see what his would look like.
I like the orbs on his shoulder pads. They look like some type of source of energy.
We are almost there! May the force be with you.
Yeah, it's been awhile. Haha, they kind of are I guess. I was thinking they could be spheres of "witchfire" that Mordekaiser is described to harness through his necromancy. Best of luck to you on your Nunu too btw!
I have Nightfall with AO and base colors blocked out.
Mordekaiser is about 70% of the way there. I need to finish up his hands, breastplate, left gauntlet, those "fiery" spheres on the pauldrons, the cape, and his ...hip armor?
I'm going to leave a link to my latest WIP here. I keep trying to drop it into the Sketchfab Embedder, but nothing seems to happen.
I'm still working on the texture, but I wanted to drop another update.
The way it is now is too dark through all model. Luck in this finishing process.
I will make more poses, but for this wanted to place him in a similar pose to his current splash art.
I think you have two solutions, either rebalance your levels and make the armor brighter
I think your model would benefit a lot from it.
Or you can boost the parts that are silver or brighter metal, with sharp bright highlights, that your model globally lacks of.
I think this is a big point at the moment that makes your model unreadable.
The modelling is very solid and clean, and the posing cool, you got the essence of the character.
Good luck with it!
Cheers
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