Hey all,
So I'm trying to get my mesh to deform to a spline path. I'm using PathDeform(WSM). I've moved the mesh as close to the path as possible. Then I pick path and move to path. This is mostly working the only problem is that its only following the top portion of my path.
If I adjust the percent, it just slides the path along the top portion and the bottom simply skews off at the last angle it seems to understand.
I've tried resetting the Xform on the mesh and the spline. Neither seems to do anything.
Also I should say that the spline was created by selecting the edges of another mesh and choosing create spline from edge selection.
Any ideas on how to fix this would be greatly appreciated.
Replies
Also the object that you are path deforming to the spline may end up not being long enough. Use a symmetry modifier and duoble the length. After path deform delete extra polygons.
Win.
Maybe the spline has a unwelded vert or is in 2 parts unconnected?
I do a similar technique when making steel tow cables for vehicles.
Thanks for the help!