Hello.. Im new to Unity. I'm wondering do you have like quality settings in Unity... like for game mode or scene mode. Like you have in Unreal? Everything so... low res. I haven't touched any settings they should be all default. Do you set any stuff in the project settings? I also added a point light to my scene, set to…
I'm importing some models from blender to unity and can't work out how to easily control the number of bone influences per vert. Looking at it some of them have 6 or more bones controlling it, ideally for my use I want to automatically set it to max out at 2. Also, it feels like I'm getting a lot of my control rig data…
Hello, I recently started up a YouTube channel: http://www.youtube.com/speedtutor This was intentionally going to focus on a variety of tutorials ranging from Modelling, animation, unity, programming etc. I've focused largely on Unity for the most part with some other tutorials here and there. The tutorials revolve around…
The shader that will make all your 3D models sparkle... even the ugliest!!! Glam Glitter Shaders For Unity Free & Pro! Fully configuarble! Easy and fun to use! Fantastic sample materials already included! Six different configurations for performance optimization! Do not hesitate, watch the tech demo in the Web Player right…
In search of a Unity Level Designer who has a background creating compelling game mechanics. We are looking for someone who is comfortable working with Modo and very experienced working within the Unity Engine. Please send code samples and portfolio links to Elissa, elissa@studiotranscendent.com This is a contract, remote…
Hello, i am working on a project where we are "fighting" with getting a good workflow for the shading between maya and unity. Simply said: what we see in Maya is very different from what we see in Unity. Of course there are several factors to this (shaders, textures interpretation, lights etc) but i thought i could ask…
Greetings everyone. I am in pre-production for a personal film project and considering using Marmoset for rendering some of my scenes. It seems to me that Marmoset is one of the best looking real-time renderers I have seen and I want to take advantage of the many digital human assets that come render-ready for it. On the…
Hello! Looking for the following role: Light Sail VR (www.lightsailvr.com) is developing a networked multiplayer VR game, and we’re looking for a Unity Environments person to help in a paid freelance capacity. It’s mainly building environments from pre-fabs and asset store assets. Fantasy art style, or previous VR work is…
Hey guys! I'm having an issue with unity's shadows. As you can see, those lines are appearing on my model and whenever I turn my camera around with the fps controller the lines change position so the model has weird lines showing on all the surface. It is like the effect you get in blender when there are 2 meshes…
It sounds like you want a shader that blends based on height and slope. If you stretch the terrain up too high and you get ugly distorted textures you will want to go with a shader that has "triplanar". Max is pretty limited on this front. There is a small chance you could piece something together using the data channel…