Maya - Unity shader workflow consistency

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Hello,

i am working on a project where we are "fighting" with getting a good workflow for the shading between maya and unity.

Simply said: what we see in Maya is very different from what we see in Unity. Of course there are several factors to this (shaders, textures interpretation, lights etc) but i thought i could ask here in the forum if someone has some good ideas around this topic!?

Thanks a lot

Dave

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