Home Coding, Scripting, Shaders

Maya - Unity shader workflow consistency

polycounter lvl 6
Offline / Send Message
Animactor polycounter lvl 6

i am working on a project where we are "fighting" with getting a good workflow for the shading between maya and unity.

Simply said: what we see in Maya is very different from what we see in Unity. Of course there are several factors to this (shaders, textures interpretation, lights etc) but i thought i could ask here in the forum if someone has some good ideas around this topic!?

Thanks a lot



Sign In or Register to comment.