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Blender bone weighting to unity.

polycounter lvl 20
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Frankie polycounter lvl 20
I'm importing some models from blender to unity and can't work out how to easily control the number of bone influences per vert. Looking at it some of them have 6 or more bones controlling it, ideally for my use I want to automatically set it to max out at 2.

Also, it feels like I'm getting a lot of my control rig data built into the package at the end (even though its no appearing in unity) and its bloating the file size of the assets. Any ideas how to check or what to do about it?

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