Hello,
I recently started up a YouTube channel:
http://www.youtube.com/speedtutor
This was intentionally going to focus on a variety of tutorials ranging from Modelling, animation, unity, programming etc. I've focused largely on Unity for the most part with some other tutorials here and there.
The tutorials revolve around specific areas that I feel I had the most difficulty with and know others may have also. If you're interested in learning some programming tips as a beginner or looking for some ideas, please check them out.
All the best.
Replies
Not a problem, I hope you get something out of watching them!
The intro is there to wake you up!
As to everyone else, thanks for the support! I'll continue doing what I do!
Awesome site and tutorials. They are very much appreciated,Finding this post about your channel and website made my day
Noob question though.... Is there a basic Asset import tutorial. I can't seem to find it.
As in, a simple prop from 3DS Max to Unity with it's textures and what not. All the videos on youtube seem dated and un-informative in regards to things like lightmaps? smoothing groups?
Thanks again for your channel
EDIT- ....I found it. shame on me...
But, i'm a bit confused. When I import an asset with it's textures (Diffuse,Normal and Specular)
It only seems to have the diffuse applied when i look at the material...
Is this because it's a quick way to import a simple asset, as it seems to have taken the omni light i had in my scene along with it! Should i be importing each texture map and creating a material within Unity for something like a detailed game prop?
Everything that's in your 3DSMax scene will get exported, just delete anything you don't want included before you export it. As for materials, just apply the normals and specular individually within the inspection panel on the object. You should have a drop down bar within the material section saying diffuse, click and select any more you want and just apply your material.
Hope some of it helps you out, I was about to say I do have a simple tutorial on importing a model (with textures) from Max to Unity.
If your material doesn't have all textures, you may have to change the shader type:
Example: From Diffuse to Bumped Diffuse which will allow you to then add your normal map to the respective slot.
Just mess around with some of the shader settings, once you get the hang of Unity it's pretty straight forward.