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Marmoset to Unity parity

Greetings everyone.  I am in pre-production for a personal film project and considering using Marmoset for rendering some of my scenes.   It seems to me that Marmoset is one of the best looking real-time renderers I have seen and I want to take advantage of the many digital human assets that come render-ready for it.  On the other hand, I can't help but notice that Marmoset isn't really set up for rendering animation of whole scenes for movies.  I was wondering about its Unity export.  When exported to Unity, how close is the render quality to the way an asset looks in Marmoset?  Does anyone have any experience with this?
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