Hey, somehow I missed these replies, thought this thread was ignored. I updated the name of the thread, since It's not really just for symmetrical concepts. The quickness and responsiveness of the stroke is what I really like about it. *edit* (I guess I can't updated the title of the thread, just the title of the first…
Zbrush once was my only soft for everything. Both sculpting and textures . Nothing procedural but so easy to do textures natural way with brushes painting in cavities and otherwise on prominent things + quick edge masking. To be honest I am not even sure why I switched to Painter and Designer . It's not much quicker ,…
Well with contracts expiring and a very long gap between employment opportunities for future projects its time to start adding more to the folio and finding a new and exciting job opportunity. Wanted to do something fun and after watching the SC2 cinematic like a million times, playing the beta and never having done a gun…
UPDATE 7/10/2013 Polypainting progress... LATEST UPDATE: Low-poly & bakes done, on to texturing!! Greetings, Polycount! I've finally worked up the courage to start posting here in hopes of improving my skills and connecting with fellow travelers in this Wacky World of Game Art!! Been in school for a while, and now it's…
So, my time as an intern has come to an end, and it's time to start applying for a job. But before I do that I need to update and polish my portfolio. Currently it is in the state it was six months ago, before I got my internship, so to break down the things I know i need to change. I need to add the projects I have worked…
Hello there polycount! A few days ago i gave myself a challenge to draw weapon for every single hero in DOTA2 (if hero uses weapon, some of them are magic users that don't have anything in their hands etc so i will pass those). I am not aiming to do crazy "overthetop" items, most of them will use only color palette that is…
Getting an access violation error when I load the .skel file for my animated mesh. Work flow atm is this: I modeled, rigged and animated in 3ds max before I knew that you can only import animated meshes to marmoset from Maya. I exported as FBX from max with bake animation on. Loaded up in maya just fine, used the stooge…
Hello All! My name is Travis and I would like to tell you about the Wisconsin Game Developers Summit, an event that I believe many on this forum would be interested in. The Wisconsin Game Developers Summit, or WGDS, is a games summit being held in Milwaukee on April 20th-21st, 2013 at the UW-Milwaukee Student Union. The…