Zbrush once was my only soft for everything. Both sculpting and textures . Nothing procedural but so easy to do textures natural way with brushes painting in cavities and otherwise on prominent things + quick edge masking. To be honest I am not even sure why I switched to Painter and Designer . It's not much quicker , neither better looking in result . Zbrush always provided that certain human touch of intuition rather than robotic masks generation that made thing looks a tad bit better just because the brushes felt just right and you didn't have to do all the non stop puzzles with masks generators, anchors, etc.
Still miss my collection of long stripes of roll brushes . Best looking asphalt cracks I ever did . Designer never been able to provide anything close.
I think i was lured away by the idea of proceduralizm but looking at my old works from Zbrush I sometimes doubt if it worth it really.
In a word . I wonder if recent releases of Zbrush brought something new for texture painting? Better Materials mixing . PBR materials ? Something node based? Any better small detail scattering system ? Honestly nanomesh system was a crap. Still I got better looking small twigs , fallen leaves and grass than Sampler or Designer ever been able to do for me. Does current Zbrush allow to use Redshift to bake such things into low poly surface or it's just useless cool pictures generator Keyshot was ? Any update for Zbrush own BPR render?
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