Hi guys! I finally got the time to try an Artstation challenge; and got my hand into the props challenge.. https://www.artstation.com/contests/feudal-japan Since i can only spend some lunch time at work to get this one done, i chosed to focus on texturing (that i really enjoy these past few months) and went for a simple…
www.wesleymackinder.com Hey! I would really appreciate if you guys could give my whole site some crit. The work, the layout, the CV and everything. Couple of notes: If I were looking at this I would suggest having name attached to images, because apparently people will save images and not remember/write down where they…
Hey guys, I have recently created an adventure game engine(Strongly inspired by Renderhjs amazing work) and I would like to turn it into a professional demo for my portfolio. The engine is composed of the following: Maxscript Panel:* Position Scenes entry points * Position characters * Polygonal trigger area(Camera…
Heeyyyyy. If you guys remember me, I'm the guy who was planning that big cartoony island project from March. I've decided to put that on hold right now. Not because of trouble, but because I want it to be my best portfolio piece. I've decided I should continue to improve my 3D modeling and 2D drawing skills so that way, I…
Character Artists: We are looking for an enthusiastic Character Artist to join our team. You will be working alongside the team that created the ambitious King's Quest inspired fan game The Silver Lining. Our current team is comprised of professionals in their fields, and many of the people in our team have gone off to…
Hi, I'm in need of a rigger with experience in FaceFX and Maya. I have twelve character models (in the A Pose) which need to be rigged (with bones only) for both body and facial animation. I would like all of the FaceFX phonemes and gesture poses set up in an animation, suitable for use with FaceFX 2013 which will be…
Hello, In my scene I got a blueprint script setup for easy placement of certain static meshes. Initially they were all placed as moveable until someone pointed out to me that they would not be baked properly if this was the case. I set the nodes in the blueprint script to static, as well as the spline and with that done…
Currently in a good spot with this so guess it's time for a Polycount thread. Here's the next piece I'm working on. Own concept. Goal is hi-def gameres (80-100k tris), to try and push realism a bit more than usual and to properly learn the new Substance Painter. First of all, posting a bunch of pictures. Need to make a…
I'm not actually taking part in this month's challenge as I am still working through last month's one and still learning lots. I've been having a little read through here nonetheless and I see lots of impressive progress as well as some very good advice and tips/links. Keep it up guys, I'll be keeping an eye. On another…
Maxon's documentation seems to be vague and I'd argue wrong about focal length From: Draw Here's a good image showing the relationship: Here's an old article exploring the same thing as you: Sort a Done. Its almost there... I swear...: ZBrush Focal Angle Fov can also be horizontal or vertical, and I haven't used Maya in a…