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Rigger with FaceFX/Maya Experience Required

Hi,

I'm in need of a rigger with experience in FaceFX and Maya. I have twelve character models (in the A Pose) which need to be rigged (with bones only) for both body and facial animation. I would like all of the FaceFX phonemes and gesture poses set up in an animation, suitable for use with FaceFX 2013 which will be released any day now. Each character is approximately 2,500 triangles.

The models were not modelled with facial animation in mind, so you should ideally be capable of making minor alterations. A test rig was done where the artist added a mouthsock and teeth and managed to make everything else work fine. Texture additions must be done in free space on the existing texture atlas. I'm not expecting major modifications or too bothered about the quality of the additions. These are low poly characters, and will not be viewed in extreme closeups during facial animation. I just want the changes you feel are required to get good results with facial animation.

I've estimated the job at about a month, and assigned a budget of $6,000 USD. Quality of the rigging/weighting is the most important part for me. I am not able to offer the job to people without proven experience with Maya and FaceFX.

Ideally, please email me at sybixsus@gmail.com with your portfolio or links (ONLY) to sample materials. No attachments please. If you have questions, those can also be emailed.
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