Just a short question: how do you determine when to use alpha maps and when to model something? It's a more easily answered question for next-gen models, but I'm often in doubt with the lowpoly models as are now seen aplenty in the contest section. A lot of people use alpha maps to save polygons, but from what I've…
This character is coming on a project I'm currently working on. The screenshots are taken from the Unity 5 viewport (no fancy filters etc.). As textures I used one 2048*2048 for the whole mesh and a 1024*1024 for the hairs. Highpoly modeling was done in zBrush and so was the skin texture with spotlight. For the rest of the…
I keep getting this memory error while trying to bake from high poly to lowpoly, even after a full cpu restart with no other programs running. I have 2 gigs of ram, intel duo core 2.66ghz cpu. My high poly is about 3.7 million tri's, could that be the problem? In my baking settings I have active Light Tracer and Enabled…
Lowpoly Mesh W/ normal map Normal + Wireframe I created the normal map by make a high poly sculpt in Zbrush, then used the Zmapper. but as you guys can see after I apply it to the low poly mesh some weird artifacting happens. If anyone knows the solution to this issue, or maybe even a better way to create normal maps from…
Hello Guys! I´m looking for some props and characters to model! so if one of you guys with 2D Skills want a model of your concept, please sent me an email with the conditions of sharing and your draw. I´m doing lowpoly now and here i have some models to show. https://sketchfab.com/hexagonal Actually i´m looking for more…
hey guys I was hoping you could help me. i made a lowpoly model in maya and when i took it into zbrush one of the edges started to split on me. i went back to the low poly and made sure everything was properly welded, but it still keeps splitting when i used the display border edges it showed me that i still had a border…
So I'm working on a model for just leisure work. I completed my Highpoly and LowPoly and I made my UV coordinates in 3DS max. Now everytime I try to write my normals to the UV coords no matter what I use (zbrush, xnormal) it comes out very terrible looking. Ill post a picture of the normal map I keep getting the same…
Hi PC, I am working on this scene in UE4 based on this concept by Shahab Alizadeh (http://shahabalizadeh.deviantart.com/) Here is a highpoly rock that will be used to make the large rock structures. The lowpoly with the first texture pass and a detail normal And the blockout and basic lighting in UE4 Since the actual…
Hello everybody! I'm Cg artist since 7 years, i work in the realistic photo render. Now i'm tying to learn the worklow for a games assets, i've just create a Boots 3d model in full poly and a low poly for the projection (normal map) but i've a big problem with that. i join a few images for explain my problem. In fact the…
Hello everyone! This is what im working on right now. Its a Warhammer River troll. I´m aiming for a portfoliopiece with this one. I think i´m pretty much done with the highpoly. If someone have comments and critiqes you are more than welcome to share it with me. Otherwise im gonna start with the lowpoly now. ref: not the…