This character is coming on a project I'm currently working on. The screenshots are taken from the Unity 5 viewport (no fancy filters etc.). As textures I used one 2048*2048 for the whole mesh and a 1024*1024 for the hairs.
Highpoly modeling was done in zBrush and so was the skin texture with spotlight. For the rest of the parts of the mesh I used Substance Painter. For creating the lowpoly I used Blender 3D.
Polygons in total: 10'351
Ps: Even if this is my first post please, don't be gentle
http://tinyurl.com/barbarianTRD
(Had problems uploading the images
)
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