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Normal map projection sucks!

heyba
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heyba null
Hello everybody!

I'm Cg artist since 7 years, i work in the realistic photo render.
Now i'm tying to learn the worklow for a games assets, i've just create a Boots 3d model in full poly and a low poly for the projection (normal map) but i've a big problem with that.
 i join a few images for explain my problem.
In fact the normal projection dont doesn't work. What is a problem? my lowpoly? or all? :D

Soft: 3dsmax / Xnormal

Sorry for my English! :'(
Thx!



 



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