Hello everybody!
I'm Cg artist since 7 years, i work in the realistic photo render.
Now i'm tying to learn the worklow for a games assets, i've just create a Boots 3d model in full poly and a low poly for the projection (normal map) but i've a big problem with that.
i join a few images for explain my problem.
In fact the normal projection dont doesn't work. What is a problem? my lowpoly? or all?
Soft: 3dsmax / Xnormal
Sorry for my English!
Thx!
Replies
This is my smoothing groups (the color ID match to smootinhg groups number), it's correct?
Or try baking in Toolbag 3, these sort of issues are generally easy to identify.
In general, I would say you have far too many UV islands and smoothing groups as well.
And this is the next: the cloth marvelous designer high poly and baking normal to xnormal