So I'm working on a model for just leisure work. I completed my Highpoly and LowPoly and I made my UV coordinates in 3DS max. Now everytime I try to write my normals to the UV coords no matter what I use (zbrush, xnormal) it comes out very terrible looking. Ill post a picture of the normal map I keep getting the same results no matter what I do. Any help would be greatly apprecited!