there might not be a problem. Try sending model as is to your texturing app and apply textures at the resolution you'll use and then view it in your final rendering environment. Then, if there is problematic stretching, look for project specific ways to solve the problem. e.g. if there is hair or hat that covers back of…
Hi, my name's Chris. I am a Student of Computer Games Design, studying at University Campus Suffolk in the UK. I am proficient in 3D Studio Max, in which I'm self-taught. I'm advertising here because I wish to gain experience and references that can later be put forward to employers, and to add to my portfolio. I have…
Hello, I decided to register and post here because I have been googling my problem and this forum is the first to come up... but I still don't have a clear view of things. I'm currently learning how to use mudbox and try to find a comfortable workflow between it and 3ds max. I'm creating my base meshes in max and making…
Hey so I see that this is possible in nDO2 by ticking a box, but how do I keep Photoshop from doing this, for example I have applied bevel/emboss to a brick pattern, but at the edges of my texture it creates a seam. Is there any way around this?
Hey Polycounters! Is that a thing? Can we call each other polycounters? :P I've learned a lot from polycount, each time I Google something polycount is the among the first results. I wanted to share something back, it's my very own intro to PBR texturing for Games and Virtual Reality using the awesome Substance Painter.…
Hello everyone! I decided to post as I believe here's the place I got the biggest chances of a good answer. I'll cut to the chase, I want to texture my character's hair. Previously I was doing it by hand, meaning with PS I layed out the shadows, midtones and highlights and then make an alpha map. This time though I got so…
Hey folks. I find myself with somewhat of a dilemma. I've been roped into making some high res rendered promo material for the studio next week, primarily working on lighting and materials for Mental Ray. Now being more or less exclusively a modeller and game res texture artist, I've kinda got 3 days get at least a working…
Hi Every one... My name is Vikas Jain from India. I am a professional 3d artist and Over 5 years providing my best services to industry.I have worked for both industry gaming and E-Learning but now I am working as a full time freelancer. I have good experince in character, props, environmental, vehicle modeling,…
Hello, I have a little bit of a problem with a model. It says the alpha channel of the texture is packed within the blue channel of a 3 channel composite. Meaning there is a colored picture and they placed the opacity map data only in the blue channel. How do I isolate the blue channel in Cinema 4d Materials, to use only…
Hey, I usually try to get critique from Facebook but thought as I'm getting more serious and wanting to get a portfolio ready for an Industry Job thought i'd ask this thriving forum. This is my first real new portfolio piece since graduating. I have experience in Ddo/Painter but I decided to take the Photoshop route to…