I scratched a previous idea after realising the weapon theme is supossed to be 70s or 80s sci-fi. Here is my new WIP, will also atempt with a deagle. going for a starwarsish blaster look, with a twist.
Even with the Dead Rising style not-so-next-gen graphics and the very marginal improvements over the last offering, I am really enjoying the beta I downloaded on the 360 marketplace last night. Is anyone else going to be picking this one up? For mindless online console fun, it's a winner in my book. Very addictive so far.
A portfolio piece I've been working on in anticipation of TFA. Had a fun time trying out Marvelous Designer for the first time. Will come back to refine after I see the movie this weekend.
Hello everyone! This is my first serious work on Substance Painter. I'm looking for critics to improve, What have done wrong? Please let me know :) Ok here we go: Thanks for help me :)
Here is a model I've been working on and I'd love some feedback on it. I'm a student so I'd love for some info. I will mirror everything over once i have finished one side.
The job is about creating blockout 3D props, no high poly, nor texturing will be required in most of them(50$ to 150$ payed per asset completed ) skilled 3D artist required with hard surface experience .
Hi I created the ATAT and snowspeeder from Empire Strikes back Its all rendered in Marmoset 2. Texture all created with substance designer and substance painter. I am wondering if i should bring it in Ue 4 and make a real environment, but i fear learning how terrain works in ue4. Hope you like it Crits are always welcome
Personal work. I did this as a texturing exercise to get familiar with Substance Painter. I used Cinema 4D, Maya, Substance Painter2 and Photoshop in the process of making this asset. The model is from the TV show Babylon 5, and is roughly based on Conor Clancy's Starfury model, which I remodelled for better topology and…