Hi
I created the ATAT and snowspeeder from Empire Strikes back
Its all rendered in Marmoset 2.
Texture all created with substance designer and substance painter.
I am wondering if i should bring it in Ue 4 and make a real environment, but i fear learning how terrain works in ue4.
Hope you like it Crits are always welcome
Replies
The gloss on the ATAT is too high. It should have a matte finish.
The Snowspeeders texture looks like it is only half completed.
I'd get rid of the base for display reasons. It's better to render the final models individually up close.
http://www.dailymotion.com/video/x2njvu2_atat-final-1080_creation
really focus and hone your material definition, that is what is keeping this piece from being great. your almost there, push it a bit more man!
like your walker reads as one material when there are multiple, like you have snow and steel and what i presume is glass, the red bit on the walker
and then the snow speeder looks exactly like the walker, when you have like painted metal, and burned metal and etc...
can you share the maps you are plugging into maroset?
I agree with Cglewis that you need to get some better material definition--make the ATAT less glossy, change up your lighting to get some better shadows and I think the speeder needs some color variation in the body. I'd change the background color to be much darker and add some real lights to the scene instead of just using the skybox. You might want to bake some AO and pump that into the shader too.
The screens also have really bad compression so thats something to look into as well.
Started on the landscape in ue4.
Here is a great example of a snow speeder by Ga
Here is my rebel turret