Personal work.
I did this as a texturing exercise to get familiar with Substance Painter.
I used Cinema 4D, Maya, Substance Painter2 and Photoshop in the process of making this asset.
The model is from the TV show Babylon 5, and is roughly based on Conor Clancy's Starfury model, which I remodelled for better topology and added more details.
I did'nt have any high poly to make bakes out of, so first I did all the normal stamping and panel lines, exported a normal map, imported again to make the rest of the maps in Substance.
I learned a lot from this project, and I must say, Substance Painter is a really great software for texturing! I highly recommend it!
Replies
Also, you have Artstation I can follow ?
Yes I have an Art station account - https://www.artstation.com/artist/dreamleech
Yes I know, I have done some tests with normal maps too, I really love this software!