Hello, Just as the title says. Are weapon artists in these Triple A studios using CAD to save-time? And no, I'm not talking about Junior 3D Hardsurface/Weapon Artists, I'm talking about Senior level here. I'm sure a senior who has a lot of experience can, or probably should be allowed to use the software of her/his choice…
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
sorry for late reply , but is this really true ? i mean i never saw 1 single job that says " junior character artist " also all the great character artists i see in artstation have like at least +3 years of experience in industry doing props , hardsurface etc ..
Over the past few days I've been playing with hardsurface sculpting in zBrush, and I'm really enjoying it. I was mostly inspired by some of the models I've seen on here, and was hoping to recieve some criticism from someone! Fortunately, it's a work in progress. The image seems to be a bit skewed in the preview below, so…